![]() See, there's this thing called Dick-headed level design. Great game design doesn't age because you forgot something. Momentum is something you control, you should maybe think about that next time you play. I don't get your complaint about momentum, would you just rather hold right the entire time? That's a game with no obstacles or deaths. Just played through it and loved every level. Thankfully, with Super Sonic mode unlockable from the main menu, there really isn’t any reason to revisit them. Imprecise and difficult, they’re really just not that fun to play these days. Remember those 3D half-pipe bonus stages that blew your mind as a kid? Unfortunately, they haven’t aged well. While Ring Keeper Mode (start each life with 10 rings, only lose half when you take damage), save states, stage select, and Super Sonic Mode (unlocked after you finish the game) don’t fully compensate for this inherent issue, they certainly make it far less frustrating. Your mileage may vary for how much this issue annoys you, but it’s just part of the Sonic experience: sometimes momentum can result in damage, lost progress, or death. The usual Sonic "problem" certainly rears its head here. Thankfully, this version includes a stage select mode, which allows you to just play the stages you love. However, some of the mid-to-late game stages like Mystic Cave and Oil Ocean range from dull to frustrating (and occasionally both). Levels like Chemical Plant, Casino Night, and Emerald Hill are still as beautiful as they were 23 years ago on "Sonic 2sday." Trying different routes to find the quickest or easiest way through a stage is still addicting today. Many stages in Sonic 2 are absolutely incredible achievements in multi-path platformer design. ![]()
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December 2022
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